Dwarf: Even with the Charisma Flaw, the Dwarf is a fine option for the Champion. Your spellcasting proficiencies aren't as good as those of dedicated spellcasting classes, but they're better than the Warpriest and they advance faster than characters who are taking multiclass feats to get proficiency. A Constitution flaw and minimum ancestry hit points are a hard start, but Cringe can easily offset both and totally replaces any need for a shield, though it competes with Champion's Reaction for your Reaction each round. Picked mushrooms lay on stump to dry. If you take Steed Ally, Ferocious Beasts is great. You could easily fight in light armor, too, but when you can afford it you should absolutely wear heavy armor both for the extra AC and the Armor Specialization effects. The Champion's armor proficiency is the best in the game, so even in light armor your AC will beat everyone else's by 1. Unfortunately, the Half-Orc favored class bonus is awful, so take the Human favored class bonus instead. Discuss the Savage World ruleset, adventure modules, schedule games or anything else related to this. Gnome: If you're happy with a crossbow or with putting enough boosts into Strength to overcome the Strength Flaw, the Gnome's ability boosts are spectacular. Str: You need some for extra damage. think it sounds like a good fit. Pathfinder 2e Features. The Paladin's strict moral code has been a subject of derision for decades, and only in recent years did DnD and Pathfinder entertain the idea of paladins of less rigid alignments. As soon as they figure out how Destructive Vengeance works, there's a huge disincentive to continue attacking you instead of your allies. Manage your characters’ spellcasting, special abilities, and magic items all from the convenience of your phone. Tragically, you'll never reach Legendary with weapon proficiencies. You could technically dump Charisma if you don't want to be a Face or use Focus Spells, but Divine Smite is built into the class so you'll lose some damage output. DnD now allows paladins of any alignment in the core rules, Pathfinder 1e published archetypes for other alignments, and Pathfinder 2e's Core Rulebook allows three types of Good-aligned Champions, which was then expanded in the Advanced Player's Guide to cover the three evil alignments. Bonuses to Strength of Charisma are nice, and medium size is nice if you plan to play a Defender so that you can be enlarged. Pick up a few points in the four basic energy types (acid, cold, electricity, fire), but don't worry about sonic. Sleeved bodies for transhuman mind swapping, lost teenagers and text based roleplaying, solo magician RPGs, lots of D&D 5E adventures, and a quickstart for the Heart RPG as well as models for any fantasy or sci-fi RPG. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Extra Lay on Hands is a Feat in Pathfinder: Kingmaker.Feats can give your character various bonus or allow them to perform all sorts of actions. Channel Positive Energy (Su): Channel Energy is not a great option at Paladin level -3, but it's free healing that doesn't consume your uses of Lay on Hands. If foes choose to make themselves Prone, hopefully you have an ally who is built to capitalize on Flat-Footed enemies like a rogue. Perhaps the Antipaladin's biggest problem is the "Tank Fallacy". The amount healed does not suffer a penalty when used on Warforged (that is, it heals them for 100% of its total). I wanted to compile a list of shortcuts and little tips that make playing/running a game easier. Prerequisite: Lay on hands class feature. I had more potions than he had lay on hands, so she won eventually. Iron Repercussions has the ability to make the damage from Iron Command persistant, so enemies only need to make the mistake of hitting you once for Iron Command to be reasonably impactful. You can make your own, too! But even though Pathfinder 2e is its own unique system, fear not! Goblin: Perfect ability scores for a Dexterity-based build, and you don't even have the Strength Flaw that the Gnome suffers. Still, your allies may find your character's rigid morality (or immorality) frustrating, so discuss the matter with your party before brining a champion into the game. Instead or re-hashing an analysis of every combat feat available, this section will focus primarily on feats which cater specifically to the Paladin. If you're absolutely desperate for a third Ability Boost, you can use the Optional Flaw rules to do so, and depending on what you're willing to give up it may be worth the cost. Deific Weapon: Nice to have, but rarely significant. 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